Xbox cắt giảm 3.200 việc làm, tách rời bốn studio

Xbox công bố đợt cắt giảm lớn nhất trong lịch sử với 3.200 việc làm bị loại bỏ trong năm tài chính 2027, trong đó 1.600 việc làm bị ảnh hưởng ngay lập tức. Bốn studio gồm Compulsion Games, Double Fine Productions, Ninja Theory và Undead Labs sẽ tách rời khỏi Xbox, với Double Fine và Compulsion được giữ lại quyền sở hữu trí tuệ và danh mục trò chơi của họ. Arkane Lyon đang xem xét các lựa chọn chiến lược khác nhau, trong khi phòng ban phần cứng Xbox được xác nhận là an toàn khỏi các cắt giảm lớn.
Xbox's expected cuts are here, as CEO Asha Sharma delivers on previous warnings that "hard decisions" were on the way. Microsoft's gaming division is joining broader cuts at the firm, which will see thousands of roles eliminated from across the company in the near to medium term. Preliminary sourcing suggests the initial wave will see 1,500 staffers impacted at Xbox alone, with a total of 3,200 through FY27. In an email to staff, Xbox CEO Asha Sharma described how Xbox is currently losing 64 cents for every dollar invested in the current climate. "We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27." As part of the cuts, Microsoft has reached deals with four studios to either go independent or join new management, saving them from closure. Compulsion, known for South of Midnight, will be acquired by management and go independent again. Double Fine Productions will also go independent , led by Tim Schafer. Undead Labs and Ninja Theory will be acquired by new publishers. Sources told us over the weekend that both Ninja Theory's Senua and Labs' State of Decay 3 will remain fully in production as part of the divestiture deals. The State of Decay franchise will endure, albeit now from outside of Xbox and Microsoft. (Image credit: Xbox Game Studios) There's a question mark over Arkane and Blade, however. Microsoft is engaging the French government to try and figure out a path forward for the legendary Dishonored maker — with the goal of saving Arkane from closure , and keeping Blade in production. Right now, we can only hope Arkane finds a suitor to help keep the Dishonored and Blade maker afloat. This is an important email I sent today to all employees at XBOX:Team,We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include… July 6, 2026 Beyond that, to meet the reductions Sharma has described every department at Xbox will see some form of layoffs and restructuring. Microsoft's executive layers want to reduce middle management across the board, in attempts to help Xbox move more quickly. Minecraft and Candy Crush's King will begin reporting in to Xbox's c-suite directly, for example, with a view of making them more competitive against incumbents like Roblox and things like Monopoly Go respectively. There's also an effort to bring some of Xbox's remaining studios into closer collaboration, focusing on some of the firm's bigger franchises and potential. Xbox CEO Asha Sharma has been transparent about wanting to focus on things like Halo and Fallout. We could see studios like Obsidian dust off their Fallout mantle, for example. Xbox's next-gen Helix console will be unaffected by these cuts. (Image credit: Microsoft) What about Xbox hardware? It has been suggested to me that Xbox's hardware team will see the least amount of reductions, with Microsoft still intent on shipping Xbox hardware and Xbox Helix. Microsoft's next-gen Xbox Helix console has been in production for some time, although the structural equations have been hit hard by the memory availability crisis gripping all of consumer tech. Regardless, I'm told Microsoft will soldier on with Helix and Xbox hardware in general. Microsoft is still intent on following Xbox CEO Sharma's plan to "rebuild the core," with a focus on Xbox's most profitable users: those on console. A sad day for Xbox, and the industry in general I feel like Xbox has been in an almost endless crisis for over a decade. (Image credit: Windows Central) It's painful to me that Microsoft's bean counters wouldn't let Xbox hang on just a bit longer with some of these studios. It's hardly Undead Labs' fault that their integrations were defeated by Covid lockdowns and previous management leaving. State of Decay 3 for example has more…